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3D Math Primer for Graphics and Game Development
Contributor(s): Dunn, Fletcher (Author)

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ISBN: 1568817231     ISBN-13: 9781568817231
Publisher: A K PETERS
OUR PRICE: $133.00  

Binding Type: Hardcover - See All Available Formats & Editions
Published: November 2011
Qty:
Temporarily out of stock - Will ship within 2 to 5 weeks
Additional Information
BISAC Categories:
- Computers | Programming - Games
- Computers | Computer Graphics
- Mathematics | Recreations & Games
Dewey: 006.6
LCCN: 2010053535
Physical Information: 1.5" H x 7.8" W x 9.4" L (3.88 lbs) 846 pages
Features: Bibliography, Illustrated, Index
Review Citations: Choice 04/01/2012
 
Descriptions, Reviews, Etc.
Publisher Description:
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
 
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