Low Price Guarantee
We Take School POs
Makerspaces in Libraries
Contributor(s): Willingham, Theresa (Author), de Boer, Jeroen (Author), Kroski, Ellyssa (Other)

View larger image

ISBN: 1442253002     ISBN-13: 9781442253001
Publisher: Rowman & Littlefield Publishers
OUR PRICE: $61.95  

Binding Type: Paperback - See All Available Formats & Editions
Published: August 2015
Qty:

Click for more in this series: Library Technology Essentials
Additional Information
BISAC Categories:
- Language Arts & Disciplines | Library & Information Science - Administration & Management
- Language Arts & Disciplines | Library & Information Science - Digital & Online Resources
Dewey: 025.5
LCCN: 2015011912
Series: Library Technology Essentials
Physical Information: 0.3" H x 6" W x 9" L (0.50 lbs) 158 pages
Features: Bibliography, Ikids, Index, Price on Product
Review Citations: Library Journal 11/15/2015 pg. 97
 
Descriptions, Reviews, Etc.
Publisher Description:
Makerspaces, sometimes also referred to as hackerspaces, hackspaces, and fablabs are creative, DIY spaces where people can gather to create, invent, and learn. In libraries they often have 3D printers, software, electronics, craft and hardware supplies and tools, and more. Makerspaces are becoming increasingly popular in both public and academic libraries as a new way to engage patrons and add value to traditional library services. Discover how you can create a makerspace within your own library though this step-by-step guidebook. From planning your innovation center to hosting hack-a-thons, guest lectures, and social events in your new lab, Makerspaces in Libraries provides detailed guidance and best practices for creating an enduring, community driven space for all to enjoy and from which both staff and patrons will benefit. This well researched, in-depth guide will serve libraries of all sizes seeking to implement the latest technologies and bring fresh life and engaging programming to their libraries. Highlights and best practices include: -budgeting and business planning for a librarymakerspace, -creating operational documents, -tools and resources overviews, -national and international case studies, -becoming familiar with 3D printers through practical printing projects (seed bombs), -how to get started with Arduino (illuminate your library with a LED ambient mood light), -how to host a FIRST Robotics Team at the library, -how to develop hands-on engagement for senior makers (Squishy Circuits), and -how to host a Hackathon and build a coding community.
 
Customer ReviewsSubmit your own review
 
To tell a friend about this book, you must Sign In First!