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Videogame, Player, Text
Contributor(s): Atkins, Barry (Editor), Krzywinska, Tanya (Editor)

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ISBN: 0719074002     ISBN-13: 9780719074004
Publisher: Manchester University Press
OUR PRICE: $123.50  

Binding Type: Hardcover - See All Available Formats & Editions
Published: November 2007
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Annotation: "Videogame, Player, Text" examines the playing and playful subject through a series of analytical essays focused on particular videogames and playing experiences. With essays from a range of internationally renowned game scholars, the major aim of this collection is to show how it is that videogames communicate their meanings and provide their pleasures. Each essay focuses on specific examples of gameplay dynamics to tease out the specificities of videogames as a new form of interaction between text and digital technology for the purposes of entertainment.
Additional Information
BISAC Categories:
- Social Science | Media Studies
- Games & Activities | Video & Electronic
Dewey: 794.8
Physical Information: 0.93" H x 5.85" W x 8.53" L (0.97 lbs) 264 pages
Features: Bibliography, Index, Table of Contents
 
Descriptions, Reviews, Etc.
Publisher Description:
Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames and playing experiences. With essays from a range of internationally renowned game scholars, the major aim of this collection is to show how it is that
videogames communicate their meanings and provide their pleasures. Each essay focuses on specific examples of gameplay dynamics to tease out the specificities of videogames as a new form of interaction between text and digital technology for the purposes of entertainment. That modes of engagement
with the videogame text are many and varied, and construct the playing subject in different ways, provides the central theme of Videogame, player, text. Online play, clan membership, competitive or co-operative play, player modification of game texts, and the solo play of a single player are each
addressed through individual analyses of the gameplay experiences produced by, for example, The Sims, Grand Theft Auto, Prince of Persia, Doom, Quake, World of Warcraft, StreetFighter and Civilisation.
 
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