Designing a Game (a True Book: Get Ready to Code) Contributor(s): Hackett, Jennifer (Author) |
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ISBN: 053113542X ISBN-13: 9780531135426 Publisher: C. Press/F. Watts Trade
WE WILL NOT BE UNDERSOLD! Click here for our low price guarantee Binding Type: Paperback - See All Available Formats & Editions Published: February 2019 Click for more in this series: A True Book: Get Ready to Code |
Additional Information |
BISAC Categories: - Juvenile Nonfiction | Computers - Entertainment & Games - Juvenile Nonfiction | Computers - Coding & Programming |
Dewey: 794.815 |
LCCN: 2018027254 |
Age Level: 8-10 |
Grade Level: 3-5 |
Lexile Measure: 660(Not Available) |
Series: A True Book: Get Ready to Code |
Physical Information: 0.2" H x 6.8" W x 8" L (0.25 lbs) 48 pages |
Features: Bibliography, Ikids, Illustrated, Index, Price on Product |
Descriptions, Reviews, Etc. |
Publisher Description: Find out what it takes to make your favorite games, from the planning stages to final debugging.A True Book: Get Ready to Code series allows readers to discover the power of computer programming. Readers will be inspired to dive into the science and skills around many of their favorite activities, and learn core coding knowledge along the way. This series includes an age appropriate (grades 3-5) introduction to curriculum-relevant subjects and a robust resource section that encourages independent study.From simple smartphone puzzle games to big-budget open-world adventures, video games are one of today's most popular forms of entertainment. Along the way, they will also explore the history of video games and learn basic programming skills. |
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