The Medusa Plot [With 6 Game Cards] Contributor(s): Korman, Gordon (Author), Scholastic Multi-Platform (Created by) |
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ISBN: 0545298393 ISBN-13: 9780545298391 Publisher: Scholastic Inc.
WE WILL NOT BE UNDERSOLD! Click here for our low price guarantee Binding Type: Hardcover - See All Available Formats & Editions Published: August 2011 * Out of Print * Click for more in this series: 39 Clues: Cahills vs. Vespers |
Additional Information | ||||||||||||||||||||||||
BISAC Categories: - Juvenile Fiction | Action & Adventure - General | ||||||||||||||||||||||||
Dewey: FIC | ||||||||||||||||||||||||
LCCN: 2011922487 | ||||||||||||||||||||||||
Age Level: 8-12 | ||||||||||||||||||||||||
Grade Level: 3-7 | ||||||||||||||||||||||||
Lexile Measure: 730(Not Available) | ||||||||||||||||||||||||
Series: 39 Clues: Cahills vs. Vespers | ||||||||||||||||||||||||
Physical Information: 0.7" H x 5.2" W x 7.5" L (0.70 lbs) 222 pages | ||||||||||||||||||||||||
Features: Ikids, Price on Product | ||||||||||||||||||||||||
Review Citations: Quill & Quire 09/01/2011 pg. 36 Booklist 11/01/2011 pg. 74 Shelf Awareness 08/30/2011 School Library Journal 04/01/2012 pg. 166 Hornbook Guide to Children 01/01/2012 pg. 75 - Recommended, Satisfactory | ||||||||||||||||||||||||
Accelerated Reader Info | ||||||||||||||||||||||||
Quiz #: 145649 Reading Level: 5.3 Interest Level: Middle Grades Point Value: 7.0 |
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Descriptions, Reviews, Etc. |
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Publisher Description: Are you ready to save the world? The bestselling series returns with an adventure spanning 6 explosive books, 2 secret-filled card packs, and a website that places readers right in the action. Thirteen-year-old Dan Cahill and his older sister, Amy, thought they belonged to the world's most powerful family. They thought the hunt for 39 Clues leading to the source of that power was over. They even thought they'd won. But Amy and Dan were wrong. One by one, distress calls start coming in from around the globe. Cahills are being kidnapped by a shadowy group known only as the Vespers. Now Amy and Dan have only days to fulfill a bizarre ransom request or their captured friends will start dying. Amy and Dan don't know what the Vespers want or how to stop them. Only one thing is clear. The Vespers are playing to win, and if they get their hands on the Clues . . . the world will be their next hostage. |
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