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Escape from Mr. Lemoncello's Library
Contributor(s): Grabenstein, Chris

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ISBN: 0307931471     ISBN-13: 9780307931474
Publisher: Yearling Books
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Binding Type: Paperback - See All Available Formats & Editions
Published: June 2014
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Annotation: Twelve-year-old Kyle gets to stay overnight in the new town library, designed by his hero (the famous gamemaker Luigi Lemoncello), with other students but finds that come morning he must work with friends to solve puzzles in order to escape.

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Additional Information
Library of Congress Subjects:
Libraries; Fiction.
Books and reading; Fiction.
Games; Fiction.
BISAC Categories:
- Juvenile Fiction | Books & Libraries
- Juvenile Fiction | Mysteries & Detective Stories
- Juvenile Fiction | Action & Adventure
Dewey: [Fic]
LCCN: bl2014023222
Academic/Grade Level: Grade 4-6, Age 9-11
Series: Mr. Lemoncello's Library
Book type: Juvenile Fiction
Physical Information: 7.00" H x 5.25" W x 0.75" (0.45 lbs) 290 pages
 
Descriptions, Reviews, Etc.

Contributor Bio(s): RIS GRABENSTEIN is the Agatha and Anthony Award-winning author of The Crossroads and The Hanging Hill as well as several adult thrillers and I FUNNY, a #1 New York Times bestseller that he coauthored with James Patterson. Chris also used to do improv, write TV and radio commercials, and has written for The Muppets. Chris was born in Buffalo, New York, and moved to Chattanooga, Tennessee, when he was ten. After college, he moved to New York City to become an actor and writer. Chris and his wife JJ live in New York City with three cats and a dog named Fred who starred in Chitty Chitty Bang Bang on Broadway.

Reviewed by Horn Book Guide Reviews (Horn Book Guide Reviews 2013 Fall)
Quirky game-maker Luigi Lemoncello has created the ultimate game for a lock-in at the town's new library. Kyle and his friends and classmates must solve literary and logic puzzles to escape the coolest library ever in this charming Charlie and the Chocolate Factory esque tale. Clever and filled with humorous puns, the narrative subtly reveals the real winners and losers.

Reviewed by Publishers Weekly Reviews (PW Reviews 2013 April #4)

Librarians and English teachers will happily recommend this adventurous romp from Grabenstein (the Riley Mack books), which pays playful homage to books and libraries while engaging readers in a fast-paced competition involving research and reasoning skills. Twelve seventh-graders win a chance to spend an overnight lock-in previewing their town's new public library—it's a marvel of technological delights conceived by Luigi Lemoncello, the Willy Wonkalike founder of Mr. Lemoncello's Imagination Factory, which is a source for every kind of game imaginable. During the lock-in the winners, who include game-lover Kyle Keeley and a group of multicultural classmates with a mix of aptitudes and interests, are offered a further challenge: "Find your way out of the library using only what's in the library." The winner will become spokesperson for the Imag-ination Factory. Book lovers will relish the lavish sprinkling of book titles and references while puzzle fans will enjoy figuring out the clues. A lighthearted parody of reality survival shows, the book reinvigorates the debate over the Dewey Decimal system and traditional library skills while celebrating teamwork, perseverance, and clever wits. Ages 9–12. Agent: Eric Myers, the Spieler Agency. (June)

[Page ]. Copyright 2013 PWxyz LLC

Reviewed by School Library Journal Reviews (SLJ Reviews 2013 June)

Gr 4–7—Bibliophiles unite! Melvil Dewey is alive and well and residing within Mr. Lemoncello's new library. Billionaire game-maker Luigi Lemoncello wants to pay homage to his childhood library by constructing a technological marvel in his hometown that went without a library for 12 years. He invites a dozen 12-year-olds to a lock-in at the new building, and when they arrive they find the eccentric game-maker has offered them a further challenge-if they can find their way out using only what's in the library-they will become the new spokesperson for Mr. Lemoncello's company. Kyle Keeley teams up with other students as unlikely alliances form, some children's true (not so nice) personalities emerge, and suspense builds while the kids enlist the aid of Mr. Lemoncello's childhood librarian, an Electronic Learning center, and book clues and references galore. The story feels like a cross between a reality show, an online game, and a tightly woven mystery. Dewey Decimal clues will hook librarians and teachers, while book lovers will delight at myriad references from Mr. Lemoncello, such as, "And now, I must return to my side of the mountain… I have great expectations for you all!" Book and game lovers alike will delve into this delicious tale and put on their thinking caps.—Michele Shaw, Quail Run Elementary School, San Ramon, CA

[Page 124]. (c) Copyright 2013. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
 
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